Hey man, i got your PM and I'd be more than happy to review. :)
Kick, snares and hi-hats:
I wasn't a big fan of the snare in the intro stages(0:00-0:49, just because it didn't add that certain umph to it,to achieve that umph you could try adding a compressor and some reverb, and possibly even a small amount of delay. If you use delay though set the timing to 3:12 as this is the optimal time for that dubstep/house since it matches with the beat. Maybe even try to have a pre-shifter sounding snare as well(if you don't know what that is then just google it and there will be more than enough tutorials on how to achieve the sound. And when the snares start to build up try adding a Fruity LP Filter. Create a automation of the cutoff and have it slowly increase, that way it just doesn't rise out of anywhere. The kick was excellent and didn't overpower any of the other instruments. As for the hi-hats maybe maybe try to add some variation that way the beat doesn't become stale. The general sense of the pattern were well planned out though.
Your ability to work melody's the way you do is very impressive. So keep at that. And this track is very mellowed out, has a good amount of bass to it, i could definitely imagine hearing this on some sort of game.
If you have anymore questions then just PM me,
3.5 stars for you now, but 5 stars are not out of your league at all, just keep at what your doing.
and 5/5( because I think more people should hear your work:D)